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Johnny Anarchy

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Everything posted by Johnny Anarchy

  1. regardless of which avenue we decide to pursue with this, i'm of firm belief that we (arma 3) have a few admins who are either AWOL, uninterested, or have plainly moved on. before we bring anyone else on (if that's where this ends up going) i think we need to do a bit of trimming to our admin roster. otherwise we end up with too many chiefs, and not enough indians. yes, it will more than likely raise the question of 'why aren't i an admin any longer?' the answer is simple, those people aren't here. not to throw anyone under the bus, but there's a few of us who just aren't here. i understand problems and life tend to rear their heads at the least opportune time, but that's why we've all agreed to put in notice when we're going to be on extended absence. not trying to hurt feelings here, but there are more than a few people who just don't show up.
  2. i'm going to say no, and here's why.. i can state with confidence that i believe we (at least when it comes to A3) have more than enough admin support. 95% of the time, one of us is either on the server itself, in TS, or on the website. if we could replace some of our current admin roster who are MIA or elsewhere, that's fine..(maybe even promote one or two of us to a lead admin status) however, i think we have all the help we can handle when it comes admins/moderators in A3.
  3. https://www.youtube.com/watch?v=9lZgHdOU-ko
  4. https://www.youtube.com/watch?v=VqoyKzgkqR4
  5. https://www.youtube.com/watch?v=SgnOJXIvu6s
  6. love the suggestions guys... keep 'em comin!! here's what i know pertaining to what you guys have put forth. bicycles - they spawn randomly, which i know can sometimes be in the middle of the road.. which leads to problems, because they're considered static objects/vehicles until a player enacts with them. i think the most direct cause of action would be to do away with them completely, but that would also hinder new players who have no way of getting around. something we can do a poll on or chat about for sure. spawn kits - trixie and random hero put a TON of work into these, so i'd hate to see that 'go to waste'. i think maybe some revision of the kits themselves would benefit players. granted the map IS full of loot, and it's not a difficult process to gear up, i think that doing away with them completely would be an error. static ATs - you're always going to run into players who 'exploit the system' with unlimited ammo, doesn't matter if it's an AT launcher or a Kamish. i know that this topic WAS discussed at our meeting earlier this month, and we're working on that 'happy medium' level of play on a daily basis. having said that and not knowing how to make arma NOT recognize statics as vehicles, we may be in-between a rock and a hard place. something else we can talk/poll about for certain, but it would seem that the only way of eliminating people abusing them would be to do away with player usable static launchers entirely. that would kinda negate the need for sales prices for these items, but i like where you guys are going with the prices.. they seem pretty fair. server notifications - i think having something pop up that says 'server rules are on your xm8' along with our web address would benefit all players, especially the newer ones. as far as i know, we have something like that implemented. once again, something that can be discussed. what i will continue to ask from you guys (a lot of you can ignore this..) is a little bit of patience. troublesim has literally just finished his exams last week, and he's more than likely in need of some rest, relaxation, and decompression. please don't expect results/changes overnight, when he chooses to do work on arma 3 is TOTALLY up to him or anyone else involved in that area. overall, i love the suggestions guys and gals.
  7. i'm not 100% sure this can be done. not even remotely familiar enough with the coding to say for sure.
  8. @Crunn(X8) didn't we run extended base mod at one point?? (i have no idea what exile expansion is)
  9. it's a possibility... http://www.exilemod.com/topic/19038-sell-crates-at-wastedump-r3f-required/
  10. so what does everybody think about the new jets dlc? i had the opportunity to goof with it a bit yesterday evening, had a blast with the new aircraft and trying to land them on the carrier.
  11. it's pretty evident that there's some changes going on, which will take effect in full on 05.19.2017 when it comes to rules and regulations on our Arma 3 servers. if there's anything you think we're doing wrong or (god forbid) doing right, now's your opportunity to have a voice. what would you like to see? what do you love/hate? biggest problems? etc... etc. there's no such thing as a stupid question, so feel free to query (within REASON) as to any changes you may or may not understand. feel free to approach any arma 3 admin in TS with a question or problem. we also encourage you to use the differing areas of the website for help/support. if we don't have your answer, we'll find it for you.. rest assured. also, please follow our chain of command. contact an arma 3 admin first, we're always around. we'll approach the higher ups with problems and get them solved. please don't bother one of our owners/lead admins with problems that we can handle, leave the guess-work to us. most importantly.... HAVE FUN!! it's what we're all here to do. we're currently up and running v1.70 on all arma 3 servers.
  12. all arma 3 servers are currently up and running v1.70
  13. i agree with @Goonawhole-heartedly.. by the way, thanks for keeping your cool bub. like @SARGEsaid, this came up at our admin meeting a few weeks back. a lot of us are in agreement that changes need to be made.. nothing overly drastic, but enough to prevent such frustrations.
  14. this will more than likely be the next addition to the rifle collection..... in .308 of course. https://www.ammoland.com/2016/11/springfield-armory-announces-saint-personal-defense-rifle/#axzz4gh5WnQLm
  15. players - really quickly, i'd like to review our chain of command that pertains to in-game problems. friendly reminder here, joining teamspeak will tend to get your problems solved quickly.. also feel free to post here on the forums/website in the instance there are no admins present or available for you on TS. we'll get around to it as soon as somebody is available. As a last resort, (barring imminent emergency.. example being the server is getting hacked) are you to message, poke, or otherwise expect the following people to drop what they're doing and come to your rescue : Deadman Troublesim Dane these three are busy enough.. granted they're all nice guys and may see you in a help desk channel on TS or see your post on the website and decide to help you on their own accord. but please, don't pester them. (PS - the shoutbox is NOT the place to address in game losses or player problems.. we have a help desk for that both in TS and on the website.) any arma admin will be more than happy to help you, time provided. for major issues, an arma admin will approach X8 (lead arma 3 admin) with the issues at hand, or others if need be. please leave the climbing of the admin chain of command up to us, it's our job.
  16. starting this thread with the hope that the arma 3 community can contribute a little bit more input.... what is it that you'd like to see on our arma 3 (pve evile/pve reborn) servers? (within reason) what are we doing that you like/dislike? how do you think we can improve? there's no such thing as a bad answer.. give us some feedback.
  17. there's always room for another rifle.... always always always room....
  18. Corsair Spec Ops II case (red LED) i7 4970k (stock clock 4.0ghz) MSI ATX Z97 Gaming mobo 32GB Corsair Vengeance RAM (ddr3 1600mhz) Corsair Hydro H75 liquid CPU cooling 2x's Radeon r6 470 GPU EVGA SuperNova 850T2 PSU (850w) i chew arma 3 up on ultra, and cost less than $1000 to build myself.
  19. just to clarify, the center of airfield trader is not the point we're measuring from. please note the black circle that surrounds airfield trader.. there's a very good chance that if you were anywhere inside 250m of the outer part of the circle, your vehicle was either moved or deleted. like random said, central trader isn't your parking lot.. neither are the fields that surround it. go spend the 5k in pop tabs to buy a flag, go and put it down, and park all the vehicles around it you like.
  20. per request, i've gone and deleted over 30 misc. vehicles from in/around airfield trader. this applied to anything that wasn't over 250m from the OUTSIDE of the radius of trader, per XM8/server rules and info. everything has been logged by the last 4 digits of your Arma 3 UID, so come prepared with that if you're looking for a missing vehicle. personally, i don't remember when or why things were changed to 250m... the distance should be at LEAST double that.
  21. too many people worried about a wipe and losing their easily obtained things, not enough people worried about the way things are running (server performance).
  22. ^^^^^^^^^^^^^ +1000000000000000000000000000000000000000000000000 THIS LOOKS AWESOME!!!!
  23. absolutely love the idea of a PvP zone, as long as there's rules governing the camping of it..
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