Jump to content
Old Guys Gaming
Search In
  • More options...
Find results that contain...
Find results in...

jaspoe30

Ark Admin
  • Posts

    82
  • Joined

  • Last visited

  • Days Won

    1
  • Donations

    0.00 USD 

jaspoe30 last won the day on December 31 2015

jaspoe30 had the most liked content!

About jaspoe30

  • Birthday 01/01/1995

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

jaspoe30's Achievements

Newbie

Newbie (1/14)

1

Reputation

  1. Brian, Have you tried the VEMF missions? They're the missions that occupy the towns and once completed the loot is really good. Since they are in town you might have a better chance of avoiding AI while you load and make your escape. Also what most of the guys do that are long time players is vehicle hunt. If they manage to find a BTR or something with AI they disable it, the AI jumps out and they kill them and then take the vehicle and sell it. You might try either of these and see if it helps? Jason
  2. Because we run a PvE server the destructive potential of artillery is too great. We have had problems in the past with players abusing them so it was decided to not put them in at all. Adding the other drones may be a possibility. I'll talk it over with the other admins and see what they think. I don't want missions to become trivial when you can just send a drone out to complete them. No risk vs reward.
  3. Wareagle252. I did find a way to bring the money/rep over from the DB so I am planning on doing that. I want to make it as easy on the players as I can. Also Corylus the DP buildables are now indestructible but only after a server restart when they save to the database. Prior to that if they are placed during the 4 hours they can still be destroyed until they save. I lowered the prices on them as well in the trader to make them a more attractive alternative.
  4. Any of the add ons we put on would not affect the FPS. In fact they should improve the FPS. Adding in new construction items with less object count means less objects loading on the server which means lowered FPS. Moving AI spawning and calculations over to the headless client to take the load off the server means better frames and server performance. Across the board we have noticed better FPS with most if not all players. Sometimes with a 10-15 FPS increase. We still aren't perfect, we also struggle with performance simply because we are running on a virtual machine instead of a true dedicated box, however we don't have the funds to make the move to a dedicated box yet. That said because we have made progress with FPS maybe it's time you take a look at your end.
  5. Brad, Try logging in again. Occasionally a character is bugged and logs in with 0 health resulting in death. I've added health to you in the database so you should be ok now. jaspoe30
  6. We are still working on it. Looking into some other server type options as well but as of right now it's too early to spill the beans.
  7. I understand Alan. We all get to a point where we're burned out and it's only understandable to think introducing new things will freshen up the server, however, it unfortunately only works for a short time and then boredom will again set in. Sometimes it's just time to take a break and play some other games or do some other type of activities. I enjoy modding the server and adding new things for the players to enjoy. It's fun for me to see players enjoying themselves on a server I helped put together.
  8. Thanks Forty! We all really appreciate anything that can help keep the server running. Every little bit helps =)
  9. While we appreciate the suggestions the snarky comments are not needed. Like I said before there are only 2 of us working on the server. Anything that does change will be for the betterment of the community and not to please one or two players. We do look at all the suggestions and we do discuss them however there is a limit to what we can implement and what we can't. Changing the map or changing the way the entire server runs is not something to take lightly and requires a TON of work, not to mention that we need to take into consideration the other players and how they would react to such a change. That said we know there are issues with the server such as uniforms disappearing, vehicles going missing and things like that that have priority over completely redoing the server. We will fix those things but right now our hands are tied by BI. We can't fix what they broke.
  10. If I had my way those bases would be gone as well. When I take on a mission I want to be challenged. To me that's fun (maybe it's not fun for other people to do it this way). Where is the fun when you have towers or a tank and kill everything in a matter of seconds with little risk for the reward? At this point it just becomes more of a grind and your doing it only for the loot and respect....at some point I would ask myself "Wait....this was supposed to be fun right?" My main issue with tanks and the like is if they are used to clear a mission from 1000m out. If we could figure out a way to bring some balance back then I would be ok with it. Introducing anti tank measures is a good start.
  11. We are looking into it. You have to realize there are only 2 of us that work on the server and we both have jobs as well. Patience is key here =P
  12. I would prefer that vehicles that are capable of completing a mission in seconds not be used. I have 2 reasons for this: 1st reason is that missions aren't designed for this type of attack and have no real defense against it. You're basically hitting the easy mode button without any real effort or risk. The 2nd reason is that it has and will cause hard feelings for other players. If other players don't have the ability, the vehicle or want to finish a mission without using vehicles and have to compete with players using God's Wrath of vehicles then it's an unfair advantage that I would prefer to avoid. I do understand your point about the worth of armored vehicles if you can't use them on missions so maybe we can look into putting a couple of really tough missions out that only contain armored vehicles with some kind of defense to assist them that you can use your vehicles on. Hope this all makes sense.
  13. I really appreciate all your suggestions. It's great to get valuable feedback like this on the server. I'll try to address all your points one by one. Meta-what? - Personally I agree with this. My first rule regarding this is admin utilities should normally be used if a player is glitched or if they lost something due to a server issue or glitch. That said there are times when an admin will do something nice as a show of appreciation to the players on the server. This is mostly left up to the discretion of the admin but if it does gets out of hand then go back to my first rule. Don’t attack Gorgons with a pistol - Well not sure this needs addressing. People need to use common sense when tackling a mission. If it seems to hard then get some help. Pimp my Ride! - I'm not sure that reducing the number of vehicles will significantly affect server lag. We have tried to limit vehicles before and it doesn't really work. Players always find ways around it. From what I have seen it more than likely the huge player built bases contributing to the lag rather than the vehicles. Got Tanks? - This is a tricky one as tanks and other tracked vehicles are viewed as end game vehicles and should only be able to be acquired by the most faithful of players. That said I do agree that they shouldn't be used on missions. I'll talk it over with the other admins and see what the best way would be to combat this. If we institute a no tank rule at missions, which we can do, I'm not sure if we have the man power to enforce it. A lot of missions have mines in the mission area to combat the tanks but that works if they get within the mission area and would be detrimental to players if you were to put mines 1000m out. Landlords a mean bastard - this has been changed to 14 days effectively the 4pm CST restart on 12/28/15 Condominiums and retirement homes - This is a good idea and I would encourage people that want to do this to try it. It won't work for those people that want there own base but for the ones that don't mind sharing it would be good. The single largest drain on the server right now are player bases. Vehicles left unlocked - if you find a vehicle that has a code lock in the middle of nowhere have an admin look it up in the database. They can find out who left it and how long it has been there. Chances are if it was left in the boonies it was because the player died and they needed to get back to there body/vehicle. If it's been there a long time and/or the player doesn't want it anymore then it's free game as far as I'm concerned. Building restrictions - No building in military or a city. Also do not want people to build or otherwise block off high loot spawn areas. I don't have problems players building on the broken buildings but would prefer they didn't build on to complete buildings. There is plenty of map to build on out there so it shouldn't be an issue of not being able to find a place to build on. Who wants to be a BILLIONARE??? - Yeah loot is extremely easy to come by and no one should have any issues finding it. Thanks again for the feedback!
  14. There are no current plans to change the map. When BI completes work on the new map, the tropical map, then we are planning to switch to that one.
  15. To echo Sarge CJ, your constructive feedback is very necessary. Most of the needed changes we've implemented over the last few days have been because of you and the others in this thread. Don't feel like you're being a pest, we need more people like you guys giving us feedback. Keep it up! Oh and I'm not changing the starting pistol!!! =P Well maybe I will...who knows lol
×
×
  • Create New...

Important Information

Terms of Use & Privacy Policy


This website is not affiliated or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA, DAYZ and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.