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sam17101

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sam17101 last won the day on April 4 2017

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About sam17101

  • Birthday 01/05/1984

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  1. Holy shit man that was a hell of a flight. That landing... EPIC!
  2. I found my self a radio on one of the soldiers I killed and soon I was able to hear what was going on. This time I had the drop on them. I listened day after day as I gathered supplies and resources. Soon I would hit them. Soon I would take from them and make my own. When I finally considered my self ready, I moved out. As I was on my way to a local militia base I heard a report on the radio. Another survivor on the island was found near by and was quickly killed with such precision and such execution that I realized I'd never get close enough to take out this squad of soldiers. I quickly doubled back to my 'shack' and started to reevaluate my approach. A long range sniper assault was my safest bet. So I mounted a scope on my best rifle and began training. I must have made too much noise because soon another survivor stumbled upon my training grounds. It was a good idea to work together, so we did. First we took out a local police garrison who took a town. After a while, though, we trained so well we assaulted a military unit. We got them, but not before my friend died. We had cleared the area, we thought, but we missed one. That one found us and killed my friend. I was able to pull my rifle in time and kill the soldier before he got me. So I survive another day, this time at the cost of a new friend.
  3. The next day or two I spent just roaming around. Houses were unowned but yet there were supplies and gear in them. At first I left stuff alone, thinking it was peoples, but then I saw the 'locals' taking stuff from the houses and decided I would too. By night fall I had a pistol belt and a small back pack, enough food for a couple days and clean water and a shotgun. Honestly I felt like hot stuff. I found an abandoned home in the middle of Athira and I hunkered down for the night. My mistake! I woke up to a rifle to my head, a guy going through my freshly acquired goods, and a very mean looking warlord who I was sure would kill me. He said I wasn't worth the bullet and instead he just took all my stuff and drove off, but I learned three important lessons. One, make sure I am some where more secure when I go to bed. Two, stash some food and water near by in case I'm discovered. Three, and most important of all, there are working vehicles on this island! So, I went about looking for more stuff. I wondered if that was what my life was coming down to, looking for stuff. ****By the way gang, found this link, its pretty kewl. ALTIS is real! https://www.google.com/maps/@39.9185236,25.2295942,28928m/data=!3m1!1e3 ****
  4. So, I didn't realize what I was signing up for when I agreed to be part of the Exile Experiment. It sounded fun, get away from a corrupt government of greedy selfish people out to keep me down. Build my own world, a utopia of my own. They never said any thing about a militia on this island. Never said any thing about roaming psychos in military vehicles. Even the police are corrupt and killers. This is nothing like they made it out to be. The cruise in was nice. It helped to add to the deception that awaited me. Even when we landed in Kavla every thing seemed like a vacation. I was so excited, pretty girls, white sandy beaches, blue skys and sun shine. This was it, the life I always wanted. The next day I woke up to the cold hard reality of it. Gunshots rang out and I thought it was some one shooting off party poppers and fireworks till I found my self staring down the barrel of a .45 revolver. If it hadn't been for a man who I will nick name Lt. Ironsides, I would not have lasted. He saved me and quickly brought me up to speed. This 'experiment' was simply a way for the government to get rid of any one they considered a dissident. He gave me a handgun and sent me on my way. To my surprise we had a cash system. Pop tabs, thats what we call it. I dont know why that came to be but it is so I could care less. I found food and water, so I didnt have to buy that, but clothes, a back pack, all of these things cost money. Needless to say, this first real day on Altis was hell, but it was not the worst of it!
  5. Hi, I'm Sam and I am very new here... LOL. However, as I have made this my ARMA 3 home, I thought I'd chime in. First one post I want to reply to, the one regarding the loot spawn. I for one like the loot spawns the way they are, its helpful for bambis when they first get in game. Any way, I enjoy exploring and finding loot in buildings is kinda the reward for that exploration. As for the server wipe, I understand, but wouldn't it just be easier to set up a rule that if players are not active, say log in at least once every three months, their bases are forfeit and deleted. This way not every one is forced to start over when people go awol and clutter the server with empty bases. The next suggestion I'd like to make is a vehicle limit. I say no more than 1 ground combat, 1 air combat, 1 repair, 1 fuel, 1 ground storage and 1 air storage/lifter. Six should be more than enough for any one person. This should also help take the strain off the server. And for those in groups, limit it to 1 repair and 1 fuel per group. No reason they cant share, I mean I'm in a group and we had no issues sharing amongst our selves. Especially with a number code and not a physical in game key. I would also suggest changing the AI slightly. Roaming/spawning AI should be limited to specifically Military areas up to x distance from military areas. Mainly because, if you have say 12 players on, and each player ends up causing a 5 man ai team spawn on them, that's 60 ai units that's now bogging down the server, plus the pre-existing roaming ai. That's gonna create lag. But if, instead, you only have random ai spawn when players enter military loot areas, then you may limit the AI spawn to like 20 ai, and save the resources the other 40 ai would have used. And instead of having a bunch of roaming ai all over, have one roaming ai vehicle that is set to go all over the map, and one roaming ai helli that does the same thing, and then limit the others to a path near military locations. As for the starting poptaps after the wipe, I'd say 250,000. Most of your players have spent well over that on vehicles and bases parts and if they are going to start over, 250,000 would be enough to give them a good couple vehicles for missions and to get a base going. Just my two cents. Also you had a note up for coders/scripters. Ive done a lot with Arma 2 so Id be willing to take the time to learn the Arma 3 script and help if you still want/need?
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