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Posts posted by Red Hands
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NICE!!!!!
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The Boss!!!!!!
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Let me know when 1.04 is going to be implemented.
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on this one you look fairly close to the other missions.
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My mom must be paying you to say that.
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nobody like me.
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Ya it's a twist on the house by house pursuit we've normally been doing. I think doing the town missions this way gives a balanced game play with the AI.
Next Mission: We roll up with 3 armed Black SUV's, CIA style and take over the town. One driver, 1 gunner in each vehicle rolling down the street in a convoy. It'll be awesome.- 1
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Just a highlight of flying out the airplane from the Black Market mission that we all collaborated on. Funny stuff!
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What I like:
- Ping is outstanding for me. Server runs smooth.
- Love the rules and structure.
- Love the many options for loadouts.
- Admins are great a resolving issues.
What I'd like to see.
- A PVP zone on the PVE server, just one place for us to engage against each other.
- Smarter AI. Would like to see the AI throw down some smoke to conceal themselves, come after me when they know I am there
- Create harder missions; have a very difficulty mission where helicopters or airplanes can get shot down using missiles or projectiles if detected. Nothing is stopping the helis from parking 1600m out, hovering and taking out a mission. Still like the easy missions, but maybe just create a super hard mission now and then.
- More base building options. Extended base building mod maybe.
- Change Altis to Tanoa on PVE (no zombies).
- Move bikes to side of road. Add more bikes or quads throughout map.
- Add more roaming AI, mandatory to all military bases.
- Missions in the Water. Would love to see this added to create more activity with boats and ai in the water.
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I think for just the harder missions like the colonel level missions the mission should be hard for helicopters as well, not sure if that is a setting you can make happen in Exile, but to have NPC's with the capability to shoot down aircraft would be a great challenge. This is why it makes sense to just put it on the colonel level missions, then everyone would know what to expect. all other missions would stay the say.
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I'd like to see the AI on missions have Anti-aircraft weapons so that helicopters can't just sit far out range of most rifles and easily mop up the mission. It would would be more of a challenge if the harder missions had this ability of the AI to shoot down aircraft with RPGs or SAMs.
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My observation is that there are not enough vehicles/bikes to make this enjoyable. Time wise its more labor intensive to get going. I don't mind the PVE and fighting zombies, but just have to walk/run so much takes too much time.
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I saw this on another server somewhere, I liked the addition of items available for your base since this is mostly a base building type server.
Extended_Base_Mod - https://steamcommunity.com/sharedfiles/filedetails/?id=647753401
Features:
Capacity:
Huge Container: 20.000
Metalshelf doublesided: 5.000
Icebox: 1.500
Shelf 1: 4.000
Shelf: 3.000
Land Container Green: 15.000
Hangar: 40.000
Ammobox: 7.000
Tentdome: 1.000
Land Container Sand Small: 13.500
Cargo container Small: 6500
Garbage Container: 8500
Metalshed 4 Layers: 5500
Suitcase: 1250
Ammo Box: 750
At the Moment there are the following structures implemented:
- Sandbagbarrier 1, 3, 5
- Sandbagbunker,
- Camonets BLUFOR, OPFOR, INDP
- CncBarrier
- Stonewall + Gate
- Ladder
- Watercooler
- Ammobox
- LandContainer
- Sandbag Corner,Sandbag long, Sandbagbunker
- Shelf
- Sandbagbunker Small
- Hangar
- Sandbagwall Big Corner, 6m, 4m
- ConcreteRamp
- Concrete Walls 3 Types
- Helipad
- New Shelf
- concrete door
- Bar Gate
- Helipadlights Red, Green, Yellow, Blue, White
- Wooden Pier
- icebox
- Sign Military Area
- Military Cnc Wall
- Military Outpost
- Steelfence
- Rusty Tank
- Metalshelve
- Cargo Tower V2 Big
- Fuelstation
- BagBunker Large
- Shootingposition
- Halogen Lamp
- Slum Container
- Cargo Container Big
- Military outpost small
- Broken Shed
- Cargo Container Sand Small
- CNC Stairs
- Garage
- Platform
- Tentdome
- Tenthangar
- CNC Barrier1
- Medium CNC Barrier
- Crashbarrier
- Bigshed
- Touristshed
- Watersource
- CNC Wall small 4+8m
- Military Sign small + Vehicle
- Portable Floodlight Double
- Radar Small
- Slumplane
- Table
- Toilet
- Pierbox (like a Helipad)
- chair
- cncblock
- container small
- industryfence 1 + 3
- Streetlamp
- Sea wall
- Tavern + Tavern middle
- Big Dome
- Airplanehangar
- Metal Shed
- Solartower
- Sunchair
- Sunshade
- Shabby Lamp
- Airport Tower
- Barracks,
- Beach Booth,
- Castle Tower
- Unexploded Ammo Sign
- Transmission Tower
- Bush
- Pier
- 3 kind of Stones
- Sleeping Bag
- 2 Solarpanels
- 2 Campingchairs
- Campingtable
- Campinglight
- Altismap
- Pavements Narrow and Wide with corners
- Cement Mixer
- Watersink
- Metalshed 4 Layers
- Flag CSAT
- Garbage Container
- ATM
- 2 Houses
- 2 research facilities
- Plastic crate
- A few APEX buildings
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Make sure you log into teamspeak first, then you can use the forum
Might be away for a while.
in General Discussion
Posted
take them back out and see if it boots again