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Red Hands

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Posts posted by Red Hands

  1. If we turn up the terraingrid a little so that we can see some grass at long distances, will that have big impact on the server?  Is it something we can test out?  Would like to get a little more accuracy and less rocks in the air.  Just a suggestion. 

     

    20171128194059_1.jpg

  2. Ya it's a twist on the house by house pursuit we've normally been doing.  I think doing the town missions this way gives a balanced game play with the AI.   
    Next Mission:  We roll up with 3 armed Black SUV's, CIA style and take over the town.  One driver, 1 gunner in each vehicle rolling down the street in a convoy.  It'll be awesome.  

    • Upvote 1
  3. What I like:

    • Ping is outstanding for me.  Server runs smooth. 
    • Love the rules and structure.
    • Love the many options for loadouts.  
    • Admins are great a resolving issues.  

    What I'd like to see.  

    • A PVP zone on the PVE server, just one place for us to engage against each other. 
    • Smarter AI.  Would like to see the AI throw down some smoke to conceal themselves, come after me when they know I am there
    • Create harder missions;  have a very difficulty mission where helicopters or airplanes can get shot down using missiles or projectiles if detected.  Nothing is stopping the helis from parking 1600m out, hovering and taking out a mission.  Still like the easy missions, but maybe just create a super hard mission now and then. 
    • More base building options.  Extended base building mod maybe.  
    • Change Altis to Tanoa on PVE (no zombies).  
    • Move bikes to side of road.  Add more bikes or quads throughout map.  
    • Add more roaming AI, mandatory to all military bases.  
    • Missions in the Water.  Would love to see this added to create more activity with boats and ai in the water.  
    • Upvote 1
  4. I think for just the harder missions like the colonel level missions the mission should be hard for helicopters as well, not sure if that is a setting you can make happen in Exile, but to have NPC's with the capability to shoot down aircraft would be a great challenge.  This is why it makes sense to just put it on the colonel level missions, then everyone would know what to expect.  all other missions would stay the say.  

  5. I'd like to see the AI on missions have Anti-aircraft weapons so that helicopters can't just sit far out range of most rifles and easily mop up the mission.  It would would be more of a challenge if the harder missions had this ability of the AI to shoot down aircraft with RPGs or SAMs. 

  6. I saw this on another server somewhere, I liked the addition of items available for your base since this is mostly a base building type server. 

    Extended_Base_Mod  - https://steamcommunity.com/sharedfiles/filedetails/?id=647753401

    Features:

    Capacity:

    Huge Container: 20.000
    Metalshelf doublesided: 5.000
    Icebox: 1.500
    Shelf 1: 4.000
    Shelf: 3.000
    Land Container Green: 15.000
    Hangar: 40.000
    Ammobox: 7.000
    Tentdome: 1.000
    Land Container Sand Small: 13.500
    Cargo container Small: 6500
    Garbage Container: 8500
    Metalshed 4 Layers: 5500
    Suitcase: 1250
    Ammo Box: 750

    At the Moment there are the following structures implemented:
    - Sandbagbarrier 1, 3, 5
    - Sandbagbunker,
    - Camonets BLUFOR, OPFOR, INDP
    - CncBarrier
    - Stonewall + Gate
    - Ladder
    - Watercooler
    - Ammobox
    - LandContainer
    - Sandbag Corner,Sandbag long, Sandbagbunker
    - Shelf
    - Sandbagbunker Small
    - Hangar
    - Sandbagwall Big Corner, 6m, 4m
    - ConcreteRamp
    - Concrete Walls 3 Types
    - Helipad
    - New Shelf
    - concrete door
    - Bar Gate
    - Helipadlights Red, Green, Yellow, Blue, White
    - Wooden Pier
    - icebox
    - Sign Military Area
    - Military Cnc Wall
    - Military Outpost
    - Steelfence
    - Rusty Tank
    - Metalshelve
    - Cargo Tower V2 Big
    - Fuelstation
    - BagBunker Large
    - Shootingposition
    - Halogen Lamp
    - Slum Container
    - Cargo Container Big
    - Military outpost small
    - Broken Shed
    - Cargo Container Sand Small
    - CNC Stairs
    - Garage
    - Platform
    - Tentdome
    - Tenthangar
    - CNC Barrier1
    - Medium CNC Barrier
    - Crashbarrier
    - Bigshed
    - Touristshed
    - Watersource
    - CNC Wall small 4+8m
    - Military Sign small + Vehicle
    - Portable Floodlight Double
    - Radar Small
    - Slumplane
    - Table
    - Toilet
    - Pierbox (like a Helipad)
    - chair
    - cncblock
    - container small
    - industryfence 1 + 3
    - Streetlamp
    - Sea wall
    - Tavern + Tavern middle
    - Big Dome
    - Airplanehangar
    - Metal Shed
    - Solartower
    - Sunchair
    - Sunshade
    - Shabby Lamp
    - Airport Tower
    - Barracks,
    - Beach Booth,
    - Castle Tower
    - Unexploded Ammo Sign
    - Transmission Tower
    - Bush
    - Pier
    - 3 kind of Stones
    - Sleeping Bag
    - 2 Solarpanels
    - 2 Campingchairs
    - Campingtable
    - Campinglight
    - Altismap
    - Pavements Narrow and Wide with corners
    - Cement Mixer
    - Watersink
    - Metalshed 4 Layers
    - Flag CSAT
    - Garbage Container
    - ATM
    - 2 Houses
    - 2 research facilities
    - Plastic crate
    - A few APEX buildings
     

     

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