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Posts posted by Windamere
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29 minutes ago, Colin said:
Totally agree, I never really understood why this choice of map/mods was made when there are other options.
I like the zombie mod...just needs to be toned down quite a bit....
Just spawned in on a water tank...watching the number of zombies that spawn in after restart....I count no less than 20 at the moment....
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See this is totally outrageous and the reason no one plays on this server....
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Ok I tried this server over and over...My honest opinion....it's ok but needs some of the mods the other servers have...
and if you have control of the zombie mod....yeah they could be lowered by 50%....both in numbers and speed of the runners,
In Bambi mode had 5-10 runner zombies chase me through three towns...couldn't lose them and not enough starting ammo to stop and fight them....
the attack power of the zombies seemed ok..not too harsh not to soft....
Like the server though..tried it for two days but just couldn't get anything accomplished because of the amount of Zerg's when spawning in.....
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Base - Zombies - XM8 mods
in Suggestions
Posted
Ok I would like to make a suggestion based upon something I saw in another server (over30gaming) if you want to check these mods revisions out...
Base - If you have a flag planted then during respawn option of respawn places includes your base...
Virtual garage - nothing needs be said about this mod...need it
Zombies...Some of the towns had red zones zombies only spawned inside those red zones or at night..
There were several other XM8 mods like vehicle health, player scanner, and a few others...
One I would like to include but have not seen on any server....persistent individual map marks that carry over through restarts IE Your base location... Can't tell ya how many times I've spent more than 5 minutes marking places on map I wish to know distance and direction to after restarts...