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Tales from the OGG


X8(xeight)
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Chapter One (start)

A powerful group of bandits have been using the local castle ruins as a base for a long time.

We have discovered that they are leaving in a hurry, most evacuated earlier today, the remainder are packing up whats left.

You are a crack squad of elite super mercs and I am hiring you to go in there, clear the last of the bandits and figure out why they are leaving.

Secure any equipment they have and meet at my safe-house.

You are responsible for your own kit and you are going in on foot.

Good luck.

Chapter One (end)

Congratulations for a job well done.

You cleared out the remaining bandits.

You discovered they were leaving because of what appeared to be a rival group of bandits attacking in force.

You successfully defended long enough to load the bandits gear into the trucks and fled between their waves of attacks.

Chapter Two (start)

WAKE UP!

We are in the safe-house, early morning after chapter one.

The bandit leader from the group that held the castle has tracked us back here.

He is not very happy with us. He believes that we are part of or in some way linked with the other faction that drove them from their base.

A large force of his men are converging on our location from all sides. I have called for an evac chopper, no ETA at present.

The gear and building supplies you secured from the bandit castle is still in the crates and trucks behind the house.

We must fortify the position and defend until the chopper arrives.

Good Luck

Chapter Two (end)

Congratulations, you survived their massive assault, fortified the position under fire.

You held the safe-house long enough for the evac chopper to arrive and kept the LZ clear.

Payment has been wired to your accounts.

Chapter Three (start)

Our favorite bandit leader seems even more upset with us.

We have been keeping an eye on him with out satellite tracking system.

Having lost a large number of his men assaulting the safe-house he has retreated to his own safe-house where he is using his communication centre to contact other bandit factions.

He is trying to form an alliance to stand against us.

The fact that we are not affiliated with the group that forced him out of his castle probably no longer interests him. I would still like to know who they are, but that is a job for another day.

Today we must stop his attempts to form the alliance.

Satellite tracking has located his safe-house in a nearby town, marked on your map.

Transportation has been provided, you are responsible for your own gear.

Find and destroy the communications tower.

If you see the bandit leader take him out.

Good Luck

Chapter Three (end)

Primary mission successful.

The town was crawling with bandits. You bravely fought through them to the gates of the compound.

You blew open the gates with satchel charges and destroyed the communications.

The bandit leader fled the compound, With the help of our satellite tracking you gave chase but unfortunately he made his escape to another town.

Overwhelming enemy forces in that town prevented you from pursuing further.

Payment has been wired to your accounts.

Chapter Four (start)

Once again our favorite bandit leader is even more irritated by us.

He didn't like our ability to track him so easily with satellites.

So he has arranged for an unknown number of jamming stations to be activated around Altis.

We have gone old-school, our scouts have been scouring the land to locate these jammers.

They have identified six jammers, marked on your map.

Given the impressive strength and coverage of the jamming signal we are sure there are more than six.

I want you to destroy the six we have found.

Hopefully with these gone we will get at least a portion of our tracking abilities back on-line and have enough gaps to calculate where there rest might be.

Transportation will be provided. You are responsible for your own gear.

If during the mission you require additional gear the public traders are available for your use, gear only, no vehicle traders.

Good Luck

Chapter Four (end)

Mission successful.

You destroyed the six jammers and returned safely to base.

Payment has been wired to your accounts.

Our satellite systems are only partially restored as we expected there are more jammers out there.

But for now lets see if we can piece together what our adversary has been doing these last few days.

Chapter Five (start)

We have good news and bad news.

The good news is that we worked out some of the bandit leaders movements while we were blind.

The bad news is... very bad.

Our favorite bandit leader is not screwing around any longer.

We tracked him to a certain mercenary base where money changed hands.

One General Jake Hatchet.

AKA The General.

Ex military hardcore bad-ass.

Now owner of the most professional, expensive and feared group of mercs known.

Scouts have confirmed he is preparing to move on our location with full force.

Several of his teams have already left HQ, the first has been spotted setting up an FOB

We have lost track of the rest of his teams.

The General and his final team are still at HQ prepping the last of the gear.

The General has only one known weakness, the one time he was seriously wounded left him with a dislike of night time missions.

He prefers to strike at dawn. we can use this to our advantage and strike first.

We are going in immediately, under cover of night and strike The General himself inside his HQ.

Transportation will be provided. You are responsible for your own gear, pack for night and stealth.

Even tho he has only a small fraction of his men with him this one is going to be rough, we might not all make it back alive.

Good Luck

Chapter Five (end)

Mission partially successful.

You killed one group of the Generals men at his HQ.

You secured a small number of his vehicles and some intel.

Unfortunately the General made his escape in his tank.

Chapter Six (start)

The General is escaping in his tank, You do not have the fire power to take him on at this time.

This mission is purely re-con, use his own vehicles to follow him.

DO NOT ENGAGE THE GENERAL.

Try not to get spotted tailing him.

Find out where he is going.

THIS IS A NON COMBAT MISSION.

You are responsible for your own gear. No rockets, rpg's, explosives.

Good Luck

Chapter Six (end)

Oh dear, that didn't go well.

The General escaped, the UH1H and the Pawnee were lost.

However you were able to track the location of one of his vehicle storage areas and took everything back to our safe house.

Well done.

Chapter Seven (start)

You are relaxing in the pub and receive a phone call.

Hello? are you the mercs that have been working with X8?

Good, this is Gerrard, we have a problem, we lost X8.

He was doing re-con in his KA52 searching for the remaining jamming stations when we got a distress call, he found one but they shot him down.

Location marked on your map. I need you to find him and bring him back to the safe house.

I understand you have access to some vehicles at the safe house. Use whatever you need.

Primary mission get X8 back safely.

Secondary mission destroy the jammer.

Tertiary mission eliminate any hostiles in the area.

(you will be responsible for your own gear and your own transport to the safe house. In mission vehicles will be provided.)

Chapter Seven (end)

Congratulations you made it back to the safe house with X8 and both jammers were destroyed.

Chapter Eight (start)

You are enjoying a meal at the fast food place near central trader when you start to feel dizzy. You all pass out.

Some time later you wake up in a dark room naked, aching and feeling sick.

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