Troublesim Posted March 6, 2016 Report Share Posted March 6, 2016 What would you like to see in a new server: Type: PvE PvP (A PvP server is in development) Map: Mods: AI: Others: Please comment below what you would like to see including the format above. Thanks for all your input. Link to comment Share on other sites More sharing options...
Alan's Snackbar Posted March 6, 2016 Report Share Posted March 6, 2016 Namalsk PvE for me. Enviroment and mapsize of Namalsk is perfect for PvE. Link to comment Share on other sites More sharing options...
LeRoy Jenkins Posted July 9, 2016 Report Share Posted July 9, 2016 Tanoa - PVE - NO ZOMBIES - Towing - RHS:Both - USAF - MGI Tactical Pack V3 - ArmA3 Adjustable Full Screen Night Vision Link to comment Share on other sites More sharing options...
Kresdja Posted July 11, 2016 Report Share Posted July 11, 2016 Type: PvE Map: Tanoa Mods: Limited, not a fan of dealing with list of mods. AI: Missions, roaming, etc Others: Leave grass, vegetation, weather, etc on map. It's a beautiful map, don't want to miss out on any of it! Link to comment Share on other sites More sharing options...
Interceptor781 Posted July 11, 2016 Report Share Posted July 11, 2016 Same as Kresdja above but with all the same MODS as the current server. Link to comment Share on other sites More sharing options...
TheOctagon Posted July 14, 2016 Report Share Posted July 14, 2016 Type: PvE Map: Altis or Tanoa (IMO anything that's been ported over from ARMA 2 sucks as 3/4 of the buildings aren't accessible.) Mods: Exile or Epoch, the rest as they are except for RHS. Maybe take a look at a few newer vehicle mods. I know there are a ton of new weapon mods. AI: Same as now. (Although once they start shooting people unseen from deep within the jungle, I think that will change. Remember, the AI can see you through the nooks and crannys of every tree and bush. They're basically aimbots with a difficulty setting. The new AI was made for Tanoa after all.) Others: Playing Exile on Tanoa is completely different than Altis. The vendors are solitary and spread over the whole map except for one large town located far to the southeast. Guaranteed this will jam most people together on that one island for a few months as they learn the map. Not a lot of cross country driving as the Tanoa is one giant mass of hills, so it's fly or drive on the main roads to get to missions. Like Exile, on Altis the respawn drops suck massive, hairy, unshowered donkey balls and you will need to rely on auto-run as your one and true friend while playing on the Tanoa map. It is a pretty map, which is a nice visual change from Altis, but I don't think PvE will flow to well. Ā Perhaps have a 'Test Tanoa' day. Just the Exile mod and maybe missions as both are compatible with APEX, and let it run for 24 hours or so to let players see what they're getting into. Constantly reiterate you need their input. Then have them post their thoughts on the forums. I do think whichever you choose, X8 will be in his element, laughing with glee like a little child at a Donald Trump Christmas while listening to the endless lamentations of the players. Link to comment Share on other sites More sharing options...
One Angry Grunt Posted July 14, 2016 Report Share Posted July 14, 2016 Type: PvE Map: Altis Mods: Community Upgrade Project(CUP) - Units Pack, Vehicles Pack, Units. all the current except RHS. AI: No change Others: Link to comment Share on other sites More sharing options...
Trixie Posted July 16, 2016 Report Share Posted July 16, 2016 Type: PvE Map: Altis Mods: CUP Weapons CUP Vehicles - NIARMs - HVP ( awesome for fun vehicle pack!) Same as we have minus HLC which NiArms replaces idk what we can even find to replace the RHS mods....we all love dem tanks! AI: Same as now. Kill the jets and random "friendly" AI - for roaming AI reduce # AI per vehicle...the clown car UAZ is ridiculous and is more loaded stuff than necessary 3 or 4 is more than enough for effect. Remove the Sisters Airdrops and Contaminated Areas that noone even uses. Other: 3hr restarts - 2hrs day 1hr night Base server view distance 1500 NO ZOMBIES - Vehicle Paint jobs!!!!!!!!!! Link to comment Share on other sites More sharing options...
Tylor Posted July 16, 2016 Report Share Posted July 16, 2016 Type: PvEĀ Map: Tanoa Mods: Exile/epoch what we have now... a new vehicle mod something for chill and have fun AI: Missions, invasions, roaming Others: Keep weather conditions and the grass... everything as normal. Also night time would be great. add more uniforms too About half of the buildings not being abled to entering is being fixed and also we will be able to put on codelocks.... so they say Link to comment Share on other sites More sharing options...
Rand0m_Her0 Posted July 16, 2016 Report Share Posted July 16, 2016 Type: PvE -Reason: It works, 'nuff' said. Map: Whatever -Reason: Because this is the United States of Whatever -- Mods: Ace Mod addition -Reason: Adds a lot of more mechanics to the game, not sure how it will mesh with Exile though. http://ace3mod.com/wiki/feature/ AI: More cowbell -Reason: More cowbell Others: Tylor for head player relations admin, 2016! ! - Because he smells funny Link to comment Share on other sites More sharing options...
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