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Troublesim

Senior Member
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  1. Troublesim's post in Troublesim -- Life is Feudal was marked as the answer   
    Rollback occurred,
     Unfortunately there will be no compensation for the recent rollback the reason for this is as follows, to fix the claims / help you will take around 2+ hours per claim there are 22 claims therefore we are looking at upwards of 24 hours of just helping, and in the time we get round to everyone it'd have been quicker to do it yourself. If you decide to leave I am sorry to hear that and wish you all the best, if you are staying with us I'm very sorry for what has happened and we will do our best to make sure it doesn't happen again.
    Regards Troublesim
  2. Troublesim's post in Bastion the Tyrant -- Life is Feudal was marked as the answer   
    Tier 2 Limit is radius of 25 therefore it is fine, to get a radius of 50 tiles you need a Tier 3 monument, so you'll need to hit the max out the green bar then hit upgrade.
  3. Troublesim's post in Javic Thorson -- Life is Feudal was marked as the answer   
    Unfortunately you have been a victim of life is feudal mechanics. Whenever you delete a building, item etc.it will remove anything on that tile.
  4. Troublesim's post in Hazzay -- Arma 3 Exile Malden PvE was marked as the answer   
    Issue solved, mission now spawns with an unarmed prowler, can't move ural spawned in a smaller vic.
  5. Troublesim's post in Hazzay -- Arma 3 Exile Malden PvE was marked as the answer   
    Issue Sorted by Dane.
  6. Troublesim's post in Fabio -- Arma 3 Exile Altis PvE was marked as the answer   
    Issue should be resolved, player had duplicated itself in the Database.
  7. Troublesim's post in Troublesim -- Life is Feudal was marked as the answer   
    Sent information onto devs they are looking into the issue.
    Further information that planting a sapling may reload the area with invisible trees.
    In GM mod I am able to see the trees that are invisible.
    Looking into if its a graphic rendering problem or a DB miss-loading 
     
    Server was reset 
  8. Troublesim's post in Heli Landing Crash???mission was marked as the answer   
    The Dms (Red hashed) missions all have vehicles, each of these vehicles is already unlocked with no key, if a play wishes to claim the vehicle they need to have 1 gold and a key, if they are left the vehicle will despawn at server restart. The vehicles are meant to be part of the loot to balance it out with the other wai missions.
  9. Troublesim's post in uuid problems was marked as the answer   
    Issue Resolved 
  10. Troublesim's post in Base Maintenance was marked as the answer   
    Base Maintenance set at 14 days.
  11. Troublesim's post in keys was marked as the answer   
    Unfourtunatly vehicles don't unlock automatically, I will try and catch you online and unlock your vehicles, this will be a one time thing, with the master key you only need 1 vehicle and you can make spares of the keys using a keymakers kit and tin. So please when you can do this.
  12. Troublesim's post in Did the server wipe was marked as the answer   
    Due to the size of files around 50+GB, transitioning the files across would of caused issues with creating and using the cluster with the new server. Therefore a wipe would have caused less of a headache on both ends, I apologize for the inconvenience of having to start the grind over. 
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