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wareagle252

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About wareagle252

  • Birthday 07/20/1985

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  1. Dingos In their natural habitats.
  2. Wont lie and say its because I like flying, but some of these vehicles would be awesome. http://www.armaholic.com/page.php?id=25512 Obviously wouldnt wanna use bombers/nukes but others look good.
  3. Or even team up with players getting vehicles just looting bodies can get 5-10 k and make u money quick
  4. Its not a mod but would it be possible to add a fast rope script for the helicopters for fast insertions. Idk if you guys have tried that but just idea i had. Saw several scripts when i went looming online.
  5. Any chance we could see the A164 wipeout added as a prestige vehicle?
  6. For those who werent online earlier the server wipe already happened. After the data was backed up and a test on the serber was performed, when Jason tried reloading the database it wouldnt come back up. So the server was wiped and you should have your poptabs and respect still bit bases and vehicles are gone.
  7. X8 It was a simple enough thing last time to copy paste thier money/rep from the old database to the new one. If this was possible I think it would less harsh to wipe the server every so often and refresg. Atleast to me that way all the hours I put in would atleast translate into something and remain carried over. The trader zone unlock code and wipe after 48-72 hours of no movement i think would also help.
  8. Also for the trader vehicles i think a couple days then cleared would suffice. I think if bases are more expensive and lower end players wouldnt be able to stand up a base right away, they still need a place to be able to stage from while learning the ropes and may not get a ton of time to play bit a couple days would be sufficient to allow players to be able get a flagpole or find a location to park other than trader.
  9. I didnt know the mission loot was bumped up already lol. I do like the idea of the loot matching with the missions and helping players knowing that they can expect a certain type based on the mission. As far as AI difficulty, I dont think there is a huge issue with it but while difficulty has been scaled with the more powerful and shinier stuff players have there is i think reducing resale would help a bit bit thats just me. Because Your right, there does need to be a equal amount of risk vs reward. The last couple days i played there had been less high end stuff from what i had seen compared to the lower end vehicles, that and the increased amount of AI infantry kicking out of the vehicles.
  10. I know I have only been on the server for a few weeks, but I figured I would chine in with my opinion and what I have seen. I play on a mid-lower range machine and normally do reasonably well considering the machine and fact that I am playing from a barracks in Korea. That being said, I normally run at lower FPS than most everyone else with a higher ping. Aside from the occasional server lags which is understandable, I have found the server up until about 3 days ago very playable, even with view settings moved to 2000m and object to 1500. When the roving AI script was removed temporarily I saw very little in the way of improved constant FPS increase. At central trader and around the power plant, which host high objects and constant movement in area by both players and AI, I expect normal FPS reductions when entering and loading the areas. I have had very little in the way of game crashing FPS even in those zones. I know everyone wants super high frame rates, but I agree that it seems like we are treating a wipe and reset as a "Fix All" when at best it will get a few weeks of relief with again gradually slowing down of FPS. One thing I have seen is the last two nights I have played (Korea) so I assume two days for you, is the increased AI riding in vehicles and spawning has made lag spikes almost game ending. For example a AI bus coming down the road to power plant disabled kicks out 16 ai soldiers. Jeeps are kicking out 8. Now this is not a big deal in and of itself, but that itself from 600m away has turned the new AI into a prestige farm. You can easily get 10-20k respect in a matter of a few minutes with the AI spawning with these high numbers. Now if you mulitply the AI spawning around if players are clustered around the map, along with the missions, it will also create a large draw. Without that AI present, even with all the bases frame rates (for me) were stable and playable, missions could be completed. So I think there needs to be a balance. Again I have only been playing on this server for a few weeks and not longer term like most on this, but this PVE server to me is one of the better ones because of the community and player willingness to help each other out. As a new player, others were always willing to help out. If things get alot harder to aquire and keep going, then people will be less likely to risk their toys to help out. Yes some people have alot of toys and throw them around recklessly because they can farm more quickly. So the question is, how can the economy be adjusted to support less toys or ppls willingness to just buy and hoard. So how can you move ppl away from the main couples roads, reduce player base size and equipment. I have a few ideas that I think would help bring balance and push people away from just camping central trader area. For starters, atleast for me, running missions are more fun even if its a easy mission that a attack chopper does two runs on gets 5k in loot, I would rather do that then sit on the side of a road waiting for AI spawns. But we do it because its more profitable to get that madrid or gorgon and sell it than run a mission. And with AI's engaging ppl at 2k out and with ground spawns out of necessity ppl hang around central trader to work together. 1) Increase mission rewards to reasonable amount. Give a good variety of missions if possible with scripting to say spawn couple easy, med, hard, impossible difficulty missions of players of all ranges can do something other than camp roads and build bases along trader. Maybe lessen AI engagement ranges a little so players would be able to build away from trader and not worry about a generals fob 2k away blowing their transport heli up on lift off so they can courier loot to trader. (For example a player uses a gunship and strafes a deranged doctors) Between flight time, clear, loot, and sell players may invest 20-30 mintues. But pay off is only 10-15k. In that same time I can usually get myself atleast one higher end AI vehicle and make 30-40k. If you lessen the amount spawning and the value missions will pull people away from camping get them spread out. 2) Less the amount of roving AI vehicles (high end wise) if possible with scripting. Make it so people will want to run missions and push out from the central area. 3) If possible limit the amount of objects in bases scaling with the flag size to a certain limit. Continued 1) As far as a vehicle cap this is my idea. Players can maintain the following: 2 Heavy Tank/Vehicles 4 Medium Tanks/APCs Etc, or just a cap on how many vehicles a character can own overall. This way the server could limit the amount that players can have at any given time, help make vehicles more valuable and make players choose their fleet, and allow them to continue to generate income without worrying if in a month or two other players who just spend everything they have is gonna get the server wiped and their work and hundreds of hours put in gone. But I also think that tabs should be able to carry over thru a wipe and as long a vehicle cap is in place then atleast people can remain somewhat invested in their continual gameplay instead of knowing they will lose it within a couple months. With scripting I am not sure how you can tweak the prestige system but maybe remove the crazy amounts of prestige earned by camping and farming AI and make that a additional mission reward. Yes I am seeing this from my point of view and not probably taking into account what most people think, but personally the most fun I have had is working with two other players as we strafed a mission site with gunships while ground players did their thing. I think just wiping the server is just applying a bandaid and isnt going to fix anything long term. I have also heard the idea of lease vehicles from traders. Say you lease a vehicle for a certain percentage of cost and as server restart the vehicle leaves. I cant count how many quads I have seen lingering around because when players die the buy one, drive to their body and leave it there. And again, not a script writer so don't know if this is possible, but maybe in certain areas create AHA's, or ammunition storage points with refuel etc. Almost every player base had these spread across the map with refuel, ammo, repair etc. If there were several areas where these were staged, maybe near trader zones, then it would be more practical as well for players to move away from central for decent support for what they area doing. Just a few ideas, sorry if I rambled. Just my thoughts Tony
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