A while back I presented this, and it has been approved. SO, I'm posting it here to see if anyone is intrested:
Arma Battleship
- Award to winner is the combined $ from buy-in and vechs
not destroyed
Event is played as battleship is normally played.
-setting is with players in a location wher ther is a hill
infront of the players obscuring target locations.
Players are allowed to set up pieces
(various vechs, variying in value (as in battleship)
in a resonably sized area. Artillary will be used for the
engaement. Admin will observe and if nessary confirm hit/miss/destroyed.
continues untill one teams vechs are compleatly destoryed.
i was hoping to find a way to take advantage of the
existance of artillry being usable in the game but still
in a controlled environment
-the inclusion of the term 'direct hit' to help assist targeting
and progression to a destroyed vech.
-the event of a tie will result a refund of $ only.
co-ords for mission are away from player bases and mission spawns
205068 shooting plat (this puts arty comp on 'close' for smallest dispersion abt 1500m)
TarAr-b 194058, 195056 (two corners of a 200x200 grid)
TarAr-a 190074, 192077
Players will b encouraged to set waypoint marks to aid in ther setup
2 x 2 player teams
1 shooter
1 defence spotter (D-hit, Damaged "vech(s)", miss, u sunk my Lada...)
1 spotter vech Humvee er somthin (ability to survey TarAr)
1 Scorcher per team
20 shots per team (HE) then spotters switch for a guided sudden death type thing
Vechs
Strider HMG
Van Fuel
Ammo Hemmt
Lada
Ikarus
A6 Escort ('il bird)
Taru
Repair Tempest
BTR - 60
Buy in is 100k per team
looser can keep all destroyed vechs