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Marshal

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Everything posted by Marshal

  1. http://epochmod.com/forum/index.php?/topic/35966-scarcode-psr-player-support-requester/ [video=youtube]
  2. Possible solution for [suggestion: Change coordinates to N/P Near Player] http://epochmod.com/forum/index.php?/topic/33013-release-zhb-zupas-hud-builder-v12/ Possible solution for [suggestion: New Donation Service] http://epochmod.com/forum/index.php?/topic/31415-howto-add-buildings-or-other-objects/
  3. http://epochmod.com/forum/index.php?/topic/31347-add-a-custom-image-to-the-spawn-box/
  4. http://epochmod.com/forum/index.php?/topic/29077-02-release-unofficial-epoch-redis-database-manager-live-map/ Unofficial Epoch Redis Database Manager To help out on the Dev team and server owners i present you my current project i'm working on. This will allow you to manage your redis databases with a nice friendly user-interface. This will be handmade on the Epoch data structure. It will require a php-capable invironment. It will allow viewing, editing and deleting of all server data in redis in a admin-friendly interface. You can request features you want implemented in this topic.
  5. http://epochmod.com/forum/index.php?/topic/32304-toolrealease-10-zupastats/ What is it? A webapp that you can host on your php capable environment to display stats about kills, deatch and server rankings. Technology? Front-End: AngularJS Back-End: PHP + PRedis PHP 5.5 Required
  6. http://epochmod.com/forum/index.php?/topic/34488-tutorial-adding-logo-to-screen/
  7. http://epochmod.com/forum/index.php?/topic/31415-howto-add-buildings-or-other-objects
  8. Suggestion: Reward Online Player every few minutes for staying alive with Crypto Example: MIN:______5__10__15__20__25___30__35__40___45__50___55__60 Crypto:__25__50__75__100_125_150_175_200_225_250_275_300 = 5100 in 17 hours Crypto:___________50____________100__________150___________200 = 5000 in 25 hours Crypto:___________25_____________50___________75____________100 = 5000 in 50 hours Suggestion: Change coordinates to N/P Near Player On Stat interface where you can see how many people online, health, food, water, there is coordinates. I suggest change it to Near Player, since you can see coordinates by simply opening GPS. Suggestion: New Donation Service Custom build about 3-5 cool looking bases, different size, buildings, constructions, helicopter pad and more. Owner of one of base will be recruiting donor, lets say about 10$ or 15$ a month Price of base should really depend on what base made of, Server population, how many players want custom build base.
  9. Also I was did mention before, I think should turn off lock spawn point next to your dead body. Spawn Points should be open 24/7
  10. Source: http://alivemod.com/# ALIVE is the next generation dynamic persistent mission addon for ArmA3. Developed by Arma community veterans, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics. [video=youtube]
  11. Source: http://steamcommunity.com/sharedfiles/filedetails/?id=332279165 [video=youtube]
  12. iBuild is currently in Alpha. iBuild has been prematurely released to mass test the basics and core mechanics of the mod and is by no means meant to be used on a public server. Full multi-player functionality will be implemented in a future update along with signature keys; so please be patient. Alpha is a very basic version and lacks the many features due to be implemented. It’s meant for testing the barebones and basics of the mod so I can ensure it’s core framework becomes a stable foundation in which to build upon. As such, iBuild is currently released under strict terms during it’s development. This is a countermeasure in preventing various third-party-iBuild-variations being redistributed, thus halting the risk of reported bugs & issues (not applicable to vanilla iBuild) impeding a smooth development cycle. Usage of iBuild requires agreement with the following terms: – The iBuild mod may NOT be modified. – The iBuild mod may NOT be included in any other mods in whole or part. – The iBuild mod may NOT be used on a public server until stated otherwise. – Redistribution of the iBuild Mod or any of it’s content is NOT permitted. I preserve the right to protect my work, and to prevent others from taking credit for my work. This isn’t greed or restricting people from using ibuild alone, or alongside other mods, and It’s not preventing others from developing their own mods that support iBuild. -NerdMod
  13. Source: http://epochmod.com/forum/index.php?/topic/30224-changing-loading-picture-simple-way/ Hello and welcome to this topic! Today i want to show you, how to change the Epoch LoadingScreen of the Mission. What do you need is just a bit understanding of how you create own pictures. (Photoshop, .NET Paint, ...) Tutorial: First you gonna need a picture with the size of 1024x512. The file-format should be .jpg because it is a very small format and the users don't need to download so much. My own server-picture looks like this http://i.imgur.com/R92Gld5.jpg After you've got your picture, make sure you unpacked the MPMission-Files from Epoch. You can do this with Mikeros DePbo its called "Mikeros Eliteness", because the files are encrypted. (http://www.armaholic.com/page.php?id=19784) You will receive a new folder where the Mission-Files are included. Create a new one inside the folder and call it something like "customs, images, stuff, ...". Put in the image file then, Now you'll need to open up the "description.ext" and we need to change a small line. (loadScreen =) Change the "loadScreen" variable to your directory where the image is placed. (loadScreen = "images\loadScreen.jpg") You don't need to put the whole folder path in it, because the mission is the path where your image is located. And if the mission is loaded, everything is using the local path of the mission, thats why you dont need to put a "C:\" in front. Start you server and you got your own join screen! I will add a video later, at the moment im on my netbook because im sitting in the kitchen. Thanks for reading! _______________________________________________________________________________________________________________________________________________ "does the resolution need to be that low? I was using double that size in Arma 2. I just realized it only puts it in a little box in the center, so bigger would be a waste. This was very helpful though, thank you very much." _______________________________________________________________________________________________________________________________________________ "you only need an image like 200x200" _______________________________________________________________________________________________________________________________________________ "in arma2 you have a full-screen-size loading screen... in arma3 you only have the small picture..."
  14. [AllinOne] MAS Weapons, Vehicles Source: http://epochmod.com/forum/index.php?/topic/33839-allinone-mas-weapons-vehicles/ UPDATED FOR 0.3.0.2 So much people asking about how to add MAS stuff to their server.. So i repacked my configs with little tutorial... Download: https://github.com/splitx0/A3Epoch_MAS Tutorial: MAS WEAPONS 1.8, VEHICLES 1.0 - PRIZES 1. add line to description.ext : #include "cfg\CfgPricing.hpp" 2. copy file to mpmissions\epoch.Altis\cfg\CfgPricing.hpp - PREVENT PLAYERS FROM connecting without addons @mas18 and @masvehicles add to mission.sqm classes to addons: "mas_weapons_pack", "mas_weapons", "mas_weapons_ak", "mas_weapons_nw", "mas_weapons_m4", "mas_uh1y", "mas_hmmwv", "mas_ch47", "mas_mi8", "mas_brdm", "mas_uh60m", "mas_cars_lr", "mas_weapons_pack", "mas_vehicleweapons_core", "mas_apc", "mas_tanks", "mas_cars", "mas_cars_hilux", "mas_vehicleweapons_fia" MAS WEAPONS 1.8 - LOOT SPAWN [1] since 0.3.0.1 you can use default loot system 1. dePBO @epochhive\addons\a3_epoch_server_settings.pbo 2. overwrite loots.h @epochhive\addons\a3_epoch_server_settings\configs\loots.h 3. repack PBO @epochhive\addons\a3_epoch_server_settings.pbo [2] on unsupported maps you can use server sided edit of LSpawner [Na_Palm] - copy/pack or whatever LSpawner... to: @epochhive\addons\ - You will have to probably delete all stuff with sillencers and optics since it causing dupping. - Also you will have to delete some backpacks that are duping explosives - not updated with marksmen stuff - I dont use LSpawner anymore... MAS Vehicles 1.0 - SPAWN 1. add lines from epochconfig_vehicles.hpp to @epochhive\epochconfig.hpp
  15. Source: http://epochmod.com/forum/index.php?/topic/33927-taxi-bus-transport-for-arma-gui-ready-wip-antihack-compatible/ Full Demo of clickNGo Feature best video so far A 3 minute HD video; full demo of clickNGo feature, this was sized 1.5 GB raw video, so consider viewing in HD. What's covered in this video: Player call a taxi by pressing INS key (configurable). Taxi & driver is created, driver go to pick up the player, unlock the doors and send a message to the player: Your Taxi is here please get in Player get in, doors get auto locked. AI driver start driving towards destination. When vehicle is close to destination, doors auto-unlock. Player get off, driver must self-destruct ASAP to free up a driver slot. He picks a random termination point and start driving towards that spot but first says bye using the horn We see map updates during the whole journey. I was writing to a NAS on a busy and old computer so there are some frame drops, sorry about that! [video=youtube]
  16. Source: http://epochmod.com/forum/index.php?/topic/35226-custom-respawn-load-out-for-players-donators-and-admins/
  17. Source: http://epochmod.com/forum/index.php?/topic/33811-release-random-loot-crates-v125/ Random Loot Crates v1.25 Many of us among the community are doing custom map addons using various map editing tools, but up until now there hasn't been a "good" way to spice things up with loot crates. Sure you can manually spawn in crates via script, but then you have to go through the laborious process of filling each one with a specific set of loot. What's more, the loot is always the same with no variety, which gets boring for your players after a while once they know what to expect from each crate. So to combat this issue I've come up with a way to have a random and dynamic loot crate spawn system that is fully customizable. You can change the number of crates, their position on the map, what type of crate is used, what loot goes in each crate and how much of it, and add or remove loot items as needed. You can also specify a static amount of any given item, such as explosives, to prevent large random amounts of them from spawning in. To use this addon - simply download and unzip the attached file and place the PBO in your @epochhive folder. You're done! No BE filters are needed for this to work. The coordinates that are currently listed in the script for the crates are for a custom area that I designed for Bornholm, Object X-99. So those of you using my map pack addon for Bornholm will be all set already, especially if you have AI soldiers guarding the area. If you are running other maps then you will likely need to edit the coords for the crates and possibly the number of crates you want to spawn. But using this as a base template you should be able to create a solution that will fit your needs. Included here is a screenshot of the main file and a short explanation of what each section is for and a general idea of how it works. Use these instructions as a guide and you should be all set. Of course, questions in this thread are welcome! I will be happy to help with any hiccups.
  18. Source: http://epochmod.com/forum/index.php?/topic/35945-painshop-paintset-custom-textures-on-backpack-uniforms-and-vehicles/
  19. Source: http://maca134.co.uk/category/portfolio/ [video=youtube]
  20. Marshal

    atm

    Even tho its standard A3 Epoch. It is still facepunch for new A3 players. By the time I learned how to make money on server, my ATM was -1500 or something like that
  21. Source: http://gtxgaming.co.uk/forum/forum/main-category/other-games/arma-3/arma3-epoch/52133-mass-weapons Ok, this is how you install this as everyone can’t write proper instructions to their scripts for some reason.... On your PC 1) Use your Arma 3 Launcher to download MAS 1.8 2) Edit your start parameters - (not 100% required but I always do it should the launcher not want to play) to include the text in red below.... -mod=@Epoch0252;@AllInArmaTerrainPack;@mas18;@m3editor (Go to steam, right click Arma 3, select properties and select Launch Parameters – it’s in there) 3) Run Arma and make sure the “NATO SF and Russian Spetsnaz Weapons” is activated (In your game go to edit or configure and it’s in there) On the Server (Shut it down) 1) Go onto your servers MPMissions folder and download your epoch.altis or chernarus.pbo to somewhere on your computer (I make a specific folder where I put files I’m editing) I use Filezilla to do this (or any other FTP software) 2) Unpack the .pbo so you have a folder in there called epoch.altis / epoch.chernarus / epoch.whatever 3) Go into the folder and you should be able to can the initServer.sqf and your mission.sqm files 4) Make a folder called "LSpawner" inside of your custom folder which should be in the same place (if you don’t have a custom folder just make one, and then make the folder above and put it in there) 5) Download this https://github.com/pumpkinpieman/LSpawner 6) Un-zip it and go into the folders untill you see all the files (files that start with LSLoot) 7) Copy everything including the readme.txt files into the folder you created in step 4 (LSpawner) 8) Pack your folder back into a .pbo 9) ////////////Important//////////// rename the epoch.altis or epoch.chernarus file on your server to epoch.altis.orig or epoch.chernarus.orig (the server wont read it, but it means if something goes wrong you can revert back to a working copy very quick by deleting the current one and taking .orig off the end and rebooting your server) 10) Upload your pbo to your servers MPMissions folder once you re-named the existing .pbo as above 11) Go to the same folder in step 3 and open your init.sqf and copy the below into it and save // Loot Spawner Script if (isServer) then { fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "fn_LSgetBuildingstospawnLoot.sqf"; LSdeleter = compile preProcessFileLineNumbers "LSdeleter.sqf"; execVM "Lootspawner.sqf"; }; (If you don’t have an init.sqf file, open notepad, save the file it into that location above and rename it to init.sqf, it will warn you but click ok and you will have an init.sqf file. Just copy the text above into it and click save) 9) Download this http://www.armaholic.com/page.php?id=21912 10) Un-zip it, and then using your FTP software, upload the @mas file into your servers root folder (the one where you can see @Epoch and @AllInArmaTerrainPack etc. Upload it into that location so you should see an @mas folder in the same place You are done! Now the hard bit…. When you boot the server, go to the NWAF and look in the hangers for loot, should see it floating, some buildings has the loot floating some doesn’t that means the LSpawner is working. THERE WILL BE TOO MUCH LOOT So you need to edit the LSLootLists.SQF file so there is less, and change the chance of loot spawning in the LootSpawner.SQF file. spawnClassChance_list = [ [0, 13, 21, 24, 18, 22], // civil [1, 22, 36, 28, 26, 18], // military [2, 10, 21, 28, 26, 36], // industrial [3, 12, 36, 36, -1, -1] // research ]; the numbers in red are from left to right - weapon / magazine / ICV (item/cloth/vests) /backpack/ objects The numbers in the grid is the % chance that type of loot will spawn in those types of building (-1 means no loot) Now the even harder bit…. Battleye, if you add anything thats not in the the standard epoch, you will need to add battleye filters, I cant help there as its a royal PITA to be honest! You need to learn how to write exceptions
  22. Read first PC Gamer Review: http://www.pcgamer.com/snap-construction-in-arma-iii/ Mod Website: https://ibuildmod.wordpress.com/ On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=328806937
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